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Heimerdinger rework on PBE today

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20thCenturyFaux

QA Analyst

10-10-2013

Heimerdinger is ready for PBE. PBE is ready for Heimerdinger. It is time.

Heimerdinger players have done an excellent job of showing us what makes them passionate, and our goal with the rework was to make those elements more interactive. To that end, reinventing the Revered Inventor meant adding depth of play to all of his active skills.

Heimerdinger’s new tools are loaded with opportunities to express skill, both in ability mastery and in overall strategy. He has the tenacity to recover from his failures and the power to define the game with his successes. From his first tinkering to his fiftieth victory, Heimerdinger’s power scales with creativity.

Passive: Techmaturgical Repair Bots

  • Heimerdinger gives nearby allied champions and H-28G Evolution Turrets bonus health regeneration per 5 seconds.
  • 10/15/20/25/30 Hp5

Q: H-28G Evolution Turret
  • Places a Turret at target location. Turret attacks and beams prioritize Heimerdinger’s targets and enemies attacking Heimerdinger. Their Health increases with Heimerdinger’s champion level and they shut down eight seconds after he moves out of the area.

    Heimerdinger generates a Turret Kit every 24/23/22/21/20 seconds (modified by CDR), and can hold up to 1/1/2/2/3 Kits at once.
  • Mana Cost: 20
  • Cooldown: 1
H-28G Evolution Turret Stats
  • Health: 150 (+25 / Champion level)
  • Attack - Cannon: 15/22/29/36/42 (+0.125 AP) magic damage
  • Attack - Beam: 50/75/100/125/150 (+0.5 AP) magic damage in a line, 12 second cooldown modified by CDR
  • Maximum Turrets: 3

W: Hextech Micro-Rockets
  • Unleashes a barrage of 5 rockets that converge towards your cursor and fan out past it. Each rocket deals 60/90/120/150/180 (+0.45 AP) magic damage.

    Enemies that are hit by more than one rocket take 20% magic damage for each additional rocket, max 105/160/215/270/325. Minions take 60% instead.

    Targeting the rockets closer to Heimerdinger increases their spread.
  • Mana Cost: 70/80/90/100/110
  • Cooldown: 11

E: CH-1 Electron Storm Grenade
  • Hurls a grenade that deals 60/100/140/180/220 (+0.6 AP) magic damage to enemy units and slows their Movement Speed by 35% for 2 seconds. Enemies in the center of the blast are also stunned for 1.25 seconds.
  • Mana Cost: 85
  • Cooldown: 18/16/14/12/10

R: UPGRADE!!!
  • Heimerdinger's next basic spell is free and has bonus effects.
  • H-28Q Apex Turret: Places a Turret that deals 90/110/130 (+0.33 AP) magic damage with its cannon and 225/300/375 (+0.8 AP) magic damage with its beam for 8 seconds. It has extra health, charges beam twice as fast, and does not count toward the 3 Turret maximum.
  • Hextech Rocket Swarm: Fires 4 waves that deal 135/180/225 magic damage each. Champions and Monsters hit by multiple rockets take reduced damage, max 550/750/950 (+1.8 AP).
  • CH-3X Lightning Grenade: Throws a grenade that discharges three times, dealing 150/200/250 (+0.6 AP) magic damage each time. Both the stun and slow areas are larger and the slow is improved to 80%.
  • Cooldown: 100/80/60
  • Mana Cost: 100

Our goal with these changes is to give Heimerdinger the tools he needs to keep being Heimerdinger, while making him a deeper, more satisfying champion to play as and against. The essence of Heimerdinger is very well-explored by his passionate fanbase, and happily has nothing to do with the elements that made him toxic: a pattern of non-engagement and low skill differentiation.

For instance, auto-aiming rockets feel good but can’t play with the other guy in creep waves. Switching that to a variable “rocket shotgun” skillshot lets Heimerdinger do more cool things while giving the other guy a chance to play too.

The Revered Inventor is a challenging theme to get right, but any good blueprint rests atop a mountain of crumpled almost-theres. We’ve learned a lot from the journey and from feedback players have given us on earlier iterations. Heimerdinger is stronger for it, and it’s our hope that this time on PBE will polish him even more.

One last thing: RAISE YOUR TURRETS!

edit:

Quote:
SupremeNexus:
His Q and E feel somehow the same, but I am really curious to see how would his W act in combat and actually look like Ultimate change might be the best, it was somehow useless before if the enemy just moves away from the turrets.

Will his look (visual upgrade) also be implemented into this patch?


Model is unchanged, he has a huge amount of new particles that I made. I hope you guys like them! Also, particle feedback is very much welcome, because I made them I have free reign to fiddle with them.


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Riot Pwyff

Player Communication

10-10-2013

I am posting because for some reason 20thCentury doesn't show up as a red poster, so... visibility hoo!


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20thCenturyFaux

QA Analyst

10-10-2013

There’s a couple things in particular I’d like folks to watch out for: I just added a hit-confirm sound that plays for Heimerdinger only, even if he’s off screen, to let him know when his turrets are shooting a champion. It should help him use them as wards and let him know how his turrets are doing in a cluttered teamfight, but I have some fear it might be annoying. I borrowed a sound from Katarina for the prototype—if it proves to be awesome, I’ll get a Heimerdinger sound for it, otherwise I’ll just kill it.

The other thing is a squirrely bug with RQ where the turret shoots an ice ball instead of its cool projectile and bugs out when its duration expires. Quite nasty, actually—it creates a zombie turret that does no damage but slows people, is invincible, and lasts forever. I really hope this is fixed, but if you see it, please let me know!


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20thCenturyFaux

QA Analyst

10-10-2013

Quote:
Riot Pwyff:
I am posting because for some reason 20thCentury doesn't show up as a red poster, so... visibility hoo!


Weird, I show up as red to me. Maybe some kind of morale boost? xD


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Alex DD

Senior Member

10-10-2013

This sounds awesome, can you also provide screen-shots of new models if there are any?


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Foucz

Senior Member

10-10-2013

where are base stats changes ? he really needs at least 5 more mov speed :f, also can syndra still throw his turrets and nunu eat them ?


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StawBerryJuice

Junior Member

10-10-2013

Sounds exciting! Looking forward to this officially!


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20thCenturyFaux

QA Analyst

10-10-2013

Quote:
Alex DD:
This sounds awesome, can you also provide screen-shots of new models if there are any?


Model is unchanged, he has a huge amount of new particles that I made. I hope you guys like them! Also, particle feedback is very much welcome, because I made them I have free reign to fiddle with them.


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20thCenturyFaux

QA Analyst

10-10-2013

Quote:
Foucz:
where are base stats changes ? he really needs at least 5 more mov speed :f, also can syndra still throw his turrets and nunu eat them ?


I made a bunch of little feel changes to his base stats, but nothing as big as movespeed. His kit lets him be a lot better at defending himself, for that that's worth ^^.

Syndra and Nunu still have their special interactions with Heimerdinger's turrets, but Heimerdinger's ult turret is so big that Nunu Q only hurts it, not kills it :3

The PBE time will let me figure this kinda stuff out, too. If it turns out to suck for Heimerdinger that Syndra can toss his turrets, I can turn that off, but things that beat turrets are only punishing to Heimerdinger if he has no other options. The rework is designed to give him a ton of different tools, and generally I prefer to err on the side of letting people use their cool toys, so I tend to like Syndra tossing turrets ^^


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Foucz

Senior Member

10-10-2013

Last but not least how does his turrets interact with magic penetration and on hit effects ? The kit looks really fun and im looking foward to play with it and leave some feedback