What you think about Nasus?

He's Balanced 37 54.41%
He's Broken 5 7.35%
He's Op and need changes 20 29.41%
He should be reworked 6 8.82%
Voters: 68. You may not vote on this poll

Nasus: Balanced/ Op?

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Sundér

Junior Member

20-03-2013

@Sharp Wind70 get your facts right pls. Wither slow of 95% at rank 5 lasts only 0.3 seconds , it starts at 35% at all levels.

Q +6 bonus dmg will only help nasus in the jungle , where he cant farm q and have at decent clear time ( getting to +300 dmg on lane is easy , doing that in jungle requires you to clear 30+ camps which takes a lot of time.)

I got to say , im glad you think Spirit fire is balanced and should stay as it is, only to say after that it is useless because it has no damage and no one stays in it. Im guessing useless skills are balanced on him.
Spirit fire does not reduce magic resist, only armor and its 40 at rank 5 not 43%.

He is fine as he is. Lower mana cost on q didnt make him from trash champ to op.

Edit: who gets attack speed items on nasus ? or hydra ?
Guess hydra may work in some scenarios but att speed is full on useless.


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SpOwl

Senior Member

20-03-2013

nasus needs a lot of farm- push his team to early fights and dont let nasus farm...


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Enel Low

Senior Member

21-03-2013

Nasus is one of weakest early game champs...Just be aggresive and don't let him farm and he is useless...


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HT KrootZ

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Senior Member

21-03-2013

I disagree, Nasus has so much lifesteal that he should get to level 6 without recalling if he plays def and farms.
After this he just has too much sustain and after some time he can kill the enemy laner.
He is a true beast 1v1, he is op anti-AD.

But Nasus fails SO HARD against kiting teams with snares/stuns. He is like Sion. HUGE potential but he must get really close. Now count the bunch of enemies that have short range dashes/blinks, CC, and more CC. Kite, kite and kite.


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Sharp Wind70

Senior Member

21-03-2013

Quote:
Originally Posted by Seldoria View Post
I agree that the buff to Q might have been a little to good. While I believe that it should be easier to farm than it used to, it is simply to cheap now. Just scale it to 20/23/26/29/32. (what am I saying. Riot is rarely making balance changes that does not end with a 0 or 5...)


His Wither is the closest you will get on timed stun, without being a stun(The one that achieves this is Viktor). But it is single target, deals no damage and slow reduction + Tenacity is quite good for dealing with it. And compared to a real stun, you can still use abilities and summoner spells.
It's range is also quite low.
Well you know, whole team aint gonna get tanecy. If nasus will max W secondly, then adc wont have enough time to build Zephyr or other tanecy items. If adc goes and rush tanecy then its gg early game. 5 Seconds 94% Sow mov/att speed is too much. it will last about 3.50 seconds with tanecy. Its innormal. Btw Season 3 dont got any good tanecy items expect zephyr....


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Stiv12

Senior Member

21-03-2013

Balanced he was up before.


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TheBigNidalee

Recruiter

21-03-2013

You forget that he dosent have any gap closer (a slow is a cute cc but im talking her about a real gap closer), which is a big problem for a bruiser like him, but, the damage he got in the late game is very big, more then other bruiser that got gap closers (Irelia, Jax, etc).
He is balanced, changes will destroy it


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Seldoria

Senior Member

22-03-2013

Quote:
Originally Posted by Sharp Wind70 View Post
Well you know, whole team aint gonna get tanecy. If nasus will max W secondly, then adc wont have enough time to build Zephyr or other tanecy items. If adc goes and rush tanecy then its gg early game. 5 Seconds 94% Sow mov/att speed is too much. it will last about 3.50 seconds with tanecy. Its innormal. Btw Season 3 dont got any good tanecy items expect zephyr....
The 95% slow is only at the very end of the duration. It starts at 35% and continue to rise over the duration.
With 35% Tenacity, the slow will last for 3.25 seconds(so only about the last 0.5 second is at the full 95%).
With 42% Tenacity it will last for less than 3 seconds.

If Nasus is on top, the ADC(his target in teamfights) will have enough time to farm up Zephyr if they are worried about his slow. He will stay on top for a very long time(at least until the first big teamfight).
If he is jungling, it is up for you to decide how much you need tenacity to counter his ganks. If you really need it(because he keeps killing you), buy Mercury Treads instead of Berserker's. You only miss out of a little AS, but both the Tenacity and MR will help in their own lane as well(reduces stuns from enemy taric/Leona, and reduces magic damage taken- It is not wasted stats, just not as aggressive).

Bruisers can either get Spirit of the Ancient Golem or Mercury Treads for Tenacity rather effectively.
We have Zehpyr and the evolved AS-QSS for the ADCs.
Furthermore, we have better Masteries to negate CC and slowing effects.

We have better options to counter CC in S3 than we did in S2.


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Prìde

Member

22-03-2013

Most good adc`s start with cleanse anyway and there isnt any better cc to cleanse then wither ,because it starts bad , has 0 damage and will stop any attempt from nasus to get to you.

Also you dont need the hole team to get tenacity, tanks/bruisers dont care if they get cc`s , its their job to soak up spells and casters wont be bothered much by it because they usually have great utility or mobility to do their combos and kite effective.

Also there are a lot of adcs that can counter nasus. MF does not rly care if she gets that AS slow , most of her dmg is from her ulti anyway. Ez can kite nasus forever and do decent dmg even when slowed with aa-q-aa. Urgoth can do the same while tanking him. Sivir can spellshield it.

Point is nasus is an anti-adc tank with late game potential that can be countered because he lacks mobility.

Also nasus has lifesteal as sustain and because he has such a weak early game , many bruisers can zone him and make his sustain obsolete.


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Thomas Burden

Junior Member

22-03-2013

Everything is almost okay. Exept W skill. The slow is way to strong. And its not 0.5 sec! It increases over 5 sec....