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Hide and Seek Rules

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CroLeague

Senior Member

01-16-2013

Hide and Seek is a game in which two teams compete for victory. Team 1 consists of 5 hiders and team 2 of 2 seekers.

Map is Crystal Scar - Draft mode.

Game lasts 40 min, seeker's goal is to kill hiders, and hiders goal is to hide and survive until 40 min. At 40 min the losing team should surrender. Each hider has 5 lives and they can not be transferred from one teammate to another unless ALL hiders and seekers agree. Hiders start as soon as the barrier goes down, but they can also wait max 30 sec for additional gold.

The official win(victory/defeat screen) are irrelevant in HnS because it's a custom game mode with its own rules and hiders can too easily troll cause it's 5v2. If a team breaks rules and refuses to handle the consequences they lose.

In case of TROLLING: Anyone Caught trolling on either team Will immediatly end the game IF they don't stop. Say GG and Cap Turrets. Blacklist the people trolling Then Re-Host the game.

Some GENERAL RULES, which apply to BOTH teams:

- Clairvoyance is banned.
- Thornmail, Sunfire Cape, Guardian Angel are banned.
- When a rule is broken the host should decide appropriate measures taken. It isn't the same to accidently auto attack somebody and to mess with bans and make the whole game unbalanced.
- Wards are NOT allowed.


HIDERS RULES

- Ashe, TF, Rengar are MUST bans.

- Hiders aren't allowed to attack seekers while they recall and they aren't allowed to recall themselves. You can buy only after you die and you can wait for an item max 30 sec.
- Hiders are only allowed to use abilities which give them Movement Speed, CC enemies or give vision/armor and MR buffs/ heal or shield.
- Hiders may autoattack only because of slows/stuns like Udyr's or Kha's and even then only once in a corresponding time frame. Constant AAing because of Ashe Q or FM is NOT allowed. However, an accidental auto attack won't be punished unless it lands a killing blow.
- Maximum 2 hiders per one bush, maximum 2 traps per bush and no more than 2 hiders vs 1 seeker(3 vs 2 seekers)

- 1 slow item per team. Randuin doesn't count. Slow items with active slow don't count if you don't use the active slow(f.e. you can buy twin shadows cause of stats but you aren't allowed to use the slow).
- An ability must have CC before slow items such as Rylai/FM. That means that abilities without CC like Ez Q and Singed Q are still NOT ALLOWED, even if you buy Rylai/FM. In other words, an ability must have INBUILT CC.
- Hiders aren't allowed to build pure damage and nuke seekers. You should be building MS and hp/MR/armor, not damage.

- Once you're out you are NOT allowed to help your teammates or interfere with the game in ANY way. Too many times I've seen hiders who are out helping their teammates or following seekers around. It is NOT allowed. Once you're out it's mandatory to STAY in BASE.

SEEKERS RULES

- Teemo, Shaco, Eve are MUST bans.

- Oracle can be used at 15 min

- 1 slow item per team. Randuin doesn't count. Slow items with active slow don't count if you don't use the active slow(f.e. you can buy twin shadows cause of stats but you aren't allowed to use the slow).

- You must give a hider 30 sec to hide after they respawn, if you chase them or attack them during those 30 seconds they are allowed to run back to base, and if you kill them they don't get -1. This is usually called grace.

- You must go B at 200-400 HP, depending on game time(200 for early game, 300 for mid game and 400 for late). You're allowed to keep chasing at low hp but you risk dying and if enemy hiders kills you with allowed abilities when you chase on low hp he gets no -1.


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bloodkiller11

Junior Member

01-16-2013

Seems pretty good.


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