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2/24 PBE Patch Notes

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RiotLykaeus

Senior Spectator Operator, eSports

02-24-2012

Here are today's patch notes. The build will be live on the PBE within the next few hours.

Changes from yesterdays notes are in [COLOR="Red"]red[/COLOR].

Alistar

  • Triumphant Roar mana cost increased to 28/41/54/67/80 from 20/35/50/65/80
  • Unbreakable Will mana cost reduced to 100 from 150
  • Trample damage increased to 10-27 per second from 10-23

Fizz
  • Base damage increased to 56 from 54
  • Armor per level increased to 3.4 from 3.1
  • Churn the Waters mana cost reduced to 100 from 150

Galio
  • Idol of Durand damage range increased to 600 from 575

Jax
  • Fixed a bug where Grandmaster's Might passive attack canceled if the buff ran out during the attack animation

Lux
  • Lucent Singularity
    • Now additionally grants vision while in flight to its destination
    • Now starts its cooldown when cast rather than when detonated
    • Cooldown increased to 10 seconds from 9
    • Now displays a buff showing how long Lucent Singularity will last until it automatically detonates
  • Finales Funkeln
    • Now grants vision of the affected area during the spell and vision of enemy champions hit for a short duration afterwards
    • Lux can no longer use Flash while casting Finales Funkeln

Malphite
  • Granite Shield now shows a cooldown timer
  • Unstoppable Force
    • Area of effect radius on impact increased to 325 from 300
    • Malphite can no longer flash while using Unstoppable Force
    • Fixed a bug where Malphite would seem to hit the target but would not cause the effect

Miss Fortune
  • Strut now shows a cooldown timer

Nocturne
  • Umbra Blades now has a passive cooldown timer like Ziggs and Shen

Olaf
  • Axe Throw
    • Damage increased to 80-260 from 50-210
    • Scaling changed to +1.0 bonus AD from +0.5 total AD
    • Base cooldown reduced to 8 seconds from 10
    • Cooldown reduction for picking up the axe reduced to 4.5 seconds from 6
  • Ragnarok now provides 30/45/60 Armor and Magic Resist instead of 20/30/40 flat damage reduction
  • [COLOR='red']Movement Speed increased to 325 from 320[/COLOR]

Poppy
  • Paragon of Demacia now shows you over its icon how many stacks you have

Shen
  • Fixed a few bugs with ability sounds

Teemo
  • Health per level increased to 82 from 77
  • Move Quick's passive component now shows a cooldown timer
  • Noxious Trap arm time reduced to 1 seconds from 2

Tristana
  • Explosive Shot cast range increased to 625 from 600

Ziggs
  • Hexplosive Mines
    • Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
    • Slow duration reduced to 1.5 seconds from 2
    • Damage from 2nd and subsequent mines reduced to 40% from 50%

Items
  • Madred's Bloodrazor attack damage increased to 40 from 30

General
  • [COLOR="red"]Improved minimap visibility of turrets in Colorblind Mode
  • Colorblind announcement colors now reference blue (friendly) and purple (enemy) teams[/COLOR]
  • [COLOR="red"]Item call-outs for game changing items[/COLOR]
  • Champion Kill messages are now more specific
  • You can now activate a timestamp for game chat in the options menu
  • When colorblind mode is activated, movement cursor is included with new color scheme (was not before)
  • Announcer callouts no longer reference blue team/purple team, and instead should reference friendly/enemy team (ie. A friendly inhibitor is respawning soon/the enemy inhibitor has respawned)
  • Champions will now attempt to run home immediately when disconnecting, rather than attempting to Recall
  • Small monster camp sigils now restore up to 30 Mana in addition to Health
  • Small golem camp
    • Movement Speed increased to 300 from 180
    • Medium Golem base damage increased to 59 from 54


Co-Op Versus AI
  • Added Blitzcrank bot to the roster of bots in Co-Op versus AI.
  • Improved bots' ability to last hit and reduced how much they push their lanes.
  • Reduced the amount of gold given to bots on Summoner's Rift Intermediate.
  • Added the ability for bots to call for help from nearby bots.
  • Improved the precision of skill shots and ground targeted AoE abilities.
  • Minor bug fixes with Leona, Lux, and Shyvana bots.


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Rinion

Senior Member

02-24-2012

OLAF OLAF OLAF \o/


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ciapkow

Junior Member

02-24-2012

Oh great olaf i see axe will be now more useable other then the slowing the enemy champs or just finishing them.


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jonaslorik2

Member

02-25-2012

olaf still isn't that great, like rammus W is ten times better than olafs ulti

EDIT: if you make his ulti like 60 cdr on all ranks he'll be balanced imo


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Drugnut

Recruiter

02-25-2012

Wait so the shen change won't happen?


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DraGula1338

Senior Member

02-25-2012

Red colors not working


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Moddy

Senior Member

02-27-2012

Quote:
Drugnut:
Wait so the shen change won't happen?


shen changes happened in a minipatch last week


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Locrin

Member

02-27-2012

When is this patch going live on the normal servers?


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txq

Junior Member

02-28-2012

wtf!? how can u buff so much stupid olaf? he is cruel with his -hp +as.. :-!


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The Dead Lee

Member

02-28-2012

Quote:
RiotLykaeus:

Co-Op Versus AI
  • Improved bots' ability to last hit and reduced how much they push their lanes.
  • Added the ability for bots to call for help from nearby bots.
  • Improved the precision of skill shots and ground targeted AoE abilities.


It's good but not enough - they're still too easy to kill [especially compared to DOTA2 bots] even for people who haven't played any MOBA-games.
It would be nice if you make them jungling, ganking other lines and taking buffs.


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